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Z-buffer assistance

 
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maximum411
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Joined: 11 Feb 2007
Posts: 319
Location: Massachusetts

PostPosted: Fri Jan 18, 2013 10:07 pm    Post subject: Z-buffer assistance Reply with quote

I am working on a functional treadmill that uses the Savage Sims animations, but the sprites from Poetica's decorative treadmill, which I prefer. I have it pretty much done, but I still have a few minor z-buffer issues. I have finally fixed wall and floor bleedthrough (after a very frustrating and tedious few days of tweaking the z-buffers), but the Sims' feet still have a few bleedthrough issues when they step on the treadmill. I know z-buffers aren't the most fun to work on, but if anyone more experienced than me would be willing to take a look at them, I would REALLY appreciate it- I can PM you the file. Ideally, I would like the Sim bleedthrough issues fixed without introducing any wall or floor bleedthrough issues. Right now, this object is just for my personal use, but if anyone else is interested, I could see what permissions I would need to distribute it.


Thanks in advance biggrin

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miros1
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Joined: 05 Apr 2013
Posts: 23

PostPosted: Fri Oct 04, 2013 5:09 am    Post subject: Reply with quote

Way back when, I saw a thread that suggested taking an in game screen shot of the bleedthrough, pasting it over your zbuffer as a new layer, and using that to select the area bleeding through to lighten or darken.

Whoops, didn't mean to raise the dead....
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