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TSO Tutorial

 
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Kopernik
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Joined: 13 May 2010
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PostPosted: Mon Nov 04, 2013 9:54 am    Post subject: TSO Tutorial Reply with quote

I have a two smal questions smile.

1. Who know where can I find a Tutorial step by step how to convert TSO objects for TS Regular game? notworthy
I have idea for example this object could be a book case. :) biggrin

2. How to add BHAV codes for this objects by atelierquebec.ca ?
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DamonDamore
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PostPosted: Mon Nov 04, 2013 12:53 pm    Post subject: Reply with quote

Most of them are converted by cloning an existing object and pasting the new graphics on. I think it would basically be a graphics swap tutorial so you could look at one of those.

And... what exactly do you want to do with the BHAVs?

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Kopernik
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Joined: 13 May 2010
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PostPosted: Mon Nov 04, 2013 2:15 pm    Post subject: Reply with quote

DamonDamore wrote:
Most of them are converted by cloning an existing object and pasting the new graphics on. I think it would basically be a graphics swap tutorial so you could look at one of those.

And... what exactly do you want to do with the BHAVs?


Simple and good, I think that is a good idea. I try it. thumbsup
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francot514
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PostPosted: Sat Nov 09, 2013 8:23 pm    Post subject: Reply with quote

You can do exactly the same with BHAV, use the one from the cloned objects and simply change the animations to the one youre recreating. I got this working with some of then, except the objects managed with globals like oj_globals.
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Kopernik
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PostPosted: Sun Nov 10, 2013 4:17 pm    Post subject: Reply with quote

I do not know how I can do... sad
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francot514
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PostPosted: Sun Nov 24, 2013 7:57 pm    Post subject: Reply with quote

You can use game extractor to get all the animations for the tso objects, then you should do all the process what you know to reconstruct the object behavior and data.
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